I’ve been busy working a a capsule series of figurative pieces based off of one of my abstract watercolor paintings, which I left outside in the rain to achieve the spontaneous texture. I then scanned it the painting, and used one of my vector drawings to create the final work digitally. This weds both traditional and digital media for a clean image, with references to the female form and my textile design background.
Experimenting with some alternative methods for the development of the Gold Honey Series. Instead of hand cutting each design as I had done previously, I’m experimenting with having the artwork machine-cut with a vinyl cutter, then heat pressed onto paper. The result is a mirror-like surface on the gilded paper.
Freeways • Stevyn Llewellyn • nine 12″ square panels made with oil, shellac, spray paint & acrylic.
Adding some pthalo blue to the hair, burnt sienna and burnt umber, getting closer to finishing this piece.
Acrylic, oil and wax on canvas. Painting by Stevyn Llewellyn.
Watch the time lapse process of this being created here.
I’ve been documenting some of the steps of the painting process in time lapse videos. These are unfinished works in progress.
A painting in progress based off of a photo shoot. 4-5-14
Another painting in progress — oil, and gold ink
A short time lapse video of the art making process, working on a figurative oil painting, as well as making cut paper art for the “Gold Honey” series.
#show your work
The Graphic Novel Two Machines debuts today at Comixology.com for .99 cents.
The 89-page full color story is available to read on the iPhone, iPad, Android Devices, Kindle Fire, and Windows 8.
Two Machines is the story of a small group of anarchists set in a dystopian future where humans are ruled by a technological deity.
Download the App today to read the exciting epic story.
Tell us about your graphic novel, Two Machines
Two Machines is an 89 page graphic novel that depicts the story of three main characters, Invo Helter, Hector Inferno and Song and their mission to destroy a technological deity called The One Who Sees. It is set on earth about 100 years in the future. The story alludes to a dystopian society.
The main character, Invo, a mysterious anarchist-turned-prophet goes on a quest to discover the source of the world’s enslavement, and to come face to face with this god. On the way, he encounters a goddess, a cannibal tribe, demons, corrupt police, and a necromancer.
Where can I buy your comic?
Two Machines is available currently on
Comixology.com, and is delivered via a digital copy via it’s app which runs on iPhones, iPads, Android Devices, Kindle, and Windows 8. Buy it here.
What about the minor characters?
There are two assassins that aid Invo on his quest, Hector Inferno, an ex-detective, and Song, the Nightingale, who uses her seductive powers and strength the overthrow a gang, known as The tang Triad. Both Hector and Song team up to take down the gang, enabling Invo to find the source of the evil influence.
Song was inspired a great deal by my attraction to Kung-Fu movies, and strong female leads like Bridgette Lin. I was exposed to this cinema when I worked at a movie theatre while attending art school.
There are numerous villains, such as the demoniacs, who are dreamt into existence by the One Who Sees. All of the enemies in the book are agents of this higher power, and hence the need to exterminate them.
What genre is it?
This would be considered fantasy and science fiction. The world that this story occupies is not so unfamiliar as the one we have today, populated by corrupt political puppets, however they serve a much higher power who has aims of his own.
How did you come about creating this?
I was really inspired in my youth by the work of many artists, such as Moebuis, Paolo Eleuteri Serpieri, Heavy Metal magazine, and the moody, beautifully illustrated comic Arkham Asylum by Dave McKean. Films also had an influence such as Mad Max Beyond Thunderdome, My brother introducing me to The Wrath of Khan, Shanghai Triad, and The Last Temptation of Christ. Traveling to Europe in the late 1990’s also had a strong influence on me. I was exposed to some truly epic, grandiose works of art there.
Some of these influences can be seen in this work. I didn’t realize some of them at the time, but upon reflection, I could see them more clearly.
I have also researched a lot of world religions, and wanted to incorporate some of those existential questions into the story somehow. There is a marriage of occult mysticism, eastern and western religious ideas, synthesized into a more holistic mythology.
If one follows Invo’s character arc, it is similar to that of Christ or Buddha, but if those prophets were armed and dangerous.
What mediums did you use?
The comic incorporates the use of traditional art media such as watercolors, pastels and ink. It was then scanned and edited with photoshop. I used the digital medium much later, primarily to embellish some of the panels that required more dramatic tones with photoshop and a wacom tablet.
I started this back in 1995, and really wanted to keep the initial feel of the graphic novel. My drawing style has changed considerably since then. However, for the sake of this particular story, I wanted to keep that original freshness, and imperfect hand drawn style.
If I were to start all over today, this book would be a lot less violent, and more stylistically cohesive. This is a part of my past, a labor of love, which took many years.
When I began this, it was a basic concept, and really permitted me to experiment with different drawing styles and media. It eventually evolved into a more structured story.
Another medium I explored with this is video. It inspired my short film Sister Vengeance. If you read the comic, then watch the short film, you can see some of the parallels are very evident. Sister Vengeance takes place in contemporary times, the storyline is a bit different, but the soul is there. You can watch it here.
Is this going to be serialized or an all-in-one publication?
Two Machines an all in one publication. This is the first edition that was created from the years of 1995 through 2013. The surviving characters could have a life of their own outside this story, which is a thought I’ve entertained, and I am open to the possibility of exploring in the future.
How did you come about choosing this method of publishing?
Discovering Comixology was really an exciting prospect for me. I’ve really wanted to find a bigger audience for my work, and with their Comixology Submit program, it makes it much easier and instantaneous to reach that audience. Having the graphic novel available for The iPhone, iPad, Android, Kindle, and Windows 8 allows me to reach the largest audience I can. I think the internet in general has really opened up to the world to us, enabling us to have audiences we never would have, say 20 years ago. It’s a fresh, instant, and accessible way to digest media.
Is there a print version available?
Currently, no. However, if there is a demand for one, I will explore those possibilities.
I have the original panels which I scanned and modified, and the final version is available to be printed if the time comes.
Is there a larger message in this story you wanted to convey?
At the time I created this, technology seemed to be this really frightening thing, and it still is in some sense. We as a species have made equally amazing and horrible things that came with it’s advancement. Technology allows us to do great things, but we have to be responsible and accountable for what we do.
This story is one of searching, questioning, and the struggle to find meaning. It is about coming face to face with our maker. In this case, it is a false and malevolent one.
Ultimately, this is a story of destruction and renewal.
A short film of time lapse sequences demonstrating my art making process. watch the video above.